AI Insights · Timothy · January 2024
Top 5 Battlefield Commander Games on iOS in the Middle East: Q4 2023
Discover the performance trends of the top 5 battlefield commander games on iOS in the Middle East for Q4 2023, highlighting downloads, revenue, and active users.
In Q4 2023, the top 5 battlefield commander games on iOS in the Middle East showcased varied performance metrics. Here’s a closer look at the trends in downloads, revenue, and active users for Clash Royale, We Are Warriors!, Warcraft Rumble, Castle Raid!, and Country Balls: World War.
Clash Royale from Supercell experienced fluctuating weekly revenue, peaking at approximately $103K in early November and maintaining a range between $44K and $76K throughout the quarter. Weekly downloads saw a peak of 9.7K at the end of October, with a slight decline towards the end of the quarter, settling around 7.5K. The game enjoyed a steady rise in weekly active users, starting from 284K in late September and reaching 347K in mid-December.
We Are Warriors! by Lessmore UG had modest revenue figures, with a peak of $488 in early December. Downloads started strong at 8.4K in late November but dropped significantly to below 400 by mid-December. Active users followed a similar trend, starting at 8.2K and decreasing to around 2.7K by the end of the quarter.
Warcraft Rumble from Blizzard Entertainment saw its highest revenue of $36K in early November, with a gradual decline to around $4.8K by late December. Downloads were highest at launch with 7.9K but dropped to 324 by the end of the quarter. Active users also declined from 7.5K to about 2.9K over the same period.
Castle Raid! by Voodoo had negligible revenue but showed an interesting trend in downloads, peaking at 1.6K in mid-December before dropping to 206 by the end of the quarter. Weekly active users fluctuated slightly, peaking at 4.8K in mid-December and ending the quarter at around 3K.
Lastly, Country Balls: World War from MAD PIXEL had consistent downloads, peaking at 821 in early November and maintaining around 770 by the end of December. Revenue peaked at $115 in late September but mostly remained low throughout the quarter. Active users steadily increased, starting at 2.1K in late September and reaching 3.6K by the end of December.
For more detailed insights and data, visit Sensor Tower.